SOUND
(Thursday 20th November)
“When words
fail, music speaks.”
Hans
Christian Andersen
Sound is a
vital tool in all moving image story-telling, functioning to provide the
audience with:
- An aural narrative (dialogue, voicerover)
- Ambience (mood, atmosphere, sfx)
- Emotional or intellectual resonance (music, soundtrack)
These uses of
sound can be broken into categories of diegetic (can be heard by characters
within the scene), or non-diegetic (cannot be heard). As seen in this clip, for example:
·
Diegetic
sfx of alarms, phone, smashing glass – heighten drama, affecting the audience’s
perception of the scene
·
Non-diegetic
soundtrack (except in scenes with Moriarty) is used externally to its source, connecting the scenes and enhancing the action
by creating a sting with the on-screen
action
·
Ambience
of road / city sounds - completes a realistic scene, simulating reality
·
Dialogue
between characters / scenes is extended across locations, showing the scale of
the problem and the power of the culprit
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